A downloadable asset pack

So this is a spin off of the setup for Amanda Walker's The Purple Pearl: 

https://ifdb.org/viewgame?id=8a1hfg8j22hamzwq

This is ostensibly two different game files that involve two players playing in tandem, sharing information back and forth.

It takes team work for either side to finish their copy of the game.

Well, this is a little different and involves more of a "chain" approach.

Imagine, for a second that you start playing a game in which you are Dr. Jekyll.

You are a well-respected and intelligent scientist. You are a wealthy man and live in a house with your butler, Poole.

The game begins with you finishing your potion to separate evil from yourself, but nothing happens.

Assuming you have failed, you shrug it off and continue about your way, interacting with your colleagues and your friend Gabriel in various ways up to the player, until, suddenly stricken by feeling unwell, you make a run for the restroom.

The room spins, your vision blackens and you fall to the ground.

The screen provides a lengthy code formatted into a message offering to pick up where this player left off as Mr. Hyde, including the direct link to the second game file that boots separately and requires the input of a code to finish booting.

This code encapsulates all the game state data chosen by the player as Dr. Jekyll and allows the next player to wake up as Mr. Hyde in a game state reflecting all of the previous player's choices.

This player then gets to make havoc with entirely different goals of course until their time is also done, and there session ends with a code and link to send back to the first player.

This second link leads to a 3rd game file that allows the player to input the code in the same way.

This code does the same thing and the player wakes up wherever Mr. Hyde had succumbed with all of the game state data preserved into their playthrough.

They then have to figure out what happened, what's going on, and what to do about it.

Depending on the actions taken by each player, they can outmanuveur each other.

They are also completely blind to the events that occur on the other player's screen, only privy to their downstream effects.

The game ends with one player or the other coming out on top, and either Dr. Jekyll manages to retain his humanity or he succumbs to the dark savagery of Mr. Hyde.

The first game would be the one linked onto the IFDB page with a play online link.

The following game files would only be accessible if you know the direct link through the ifArchive, which is provided each step along the way.

Alternatively, the version to download and play would be slightly different, as the link shared at the end of the first (and subsequent) play session would be a download link, not a play online version.

This is to cater for folks who, for numerous reasons, would prefer to play offline.

Otherwise, the games would be identical and the appropriate codes would work interchangably with the download and play online versions.

This allows for a proper adversarial multiplayer game, with a cat and mouse theme and the ability for players to play asyncronously. Meaning, one player could play their part at their convenience and pace, and then send the code to the next player to do the same, picking it back up when they get their next code in return.

Kinda like the IF equivalent of chess by snail mail.

But, y'know, with less chess... and snails.

Dr. Jekyll and Mr. Hyde seem to be perfect for this setup because whenever one is up and about, the other is out of the count.

I though about doing a fight club version of this, but decided against for various reasons.

Anyway, that's the idea, feel free to set phasers to comment and torpedoes to criticize, and if you grow the seed, the best of luck!

Download

Download
I Jekyll you Hyde. Or maybe I Hyde and you Jekyll.txt 3.7 kB

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